Sound design is the process of specifying, acquiring, manipulating or generating audio elements. It is employed in a variety of disciplines including filmmaking, television production, theatre, sound recording and reproduction, live performance, sound art, post-production, and video game software development.
A sound editor is a creative professional responsible for selecting and assembling sound recordings in preparation for the final sound mixing or mastering of a television program, motion picture, video game, or any production involving recorded or synthetic sound. Sound editing developed out of the need to fix the incomplete, undramatic, or technically inferior sound recordings of early talkies, and over the decades has become a respected filmmaking craft, with sound editors implementing the aesthetic goals of motion picture sound design and supporting the narrative of the film's story
Foley is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of swords, gun shots, and footsteps, to squeaky doors, breaking glass, and car noises.
Dubbing, mixing, or re-recording, is a post-production process used in filmmaking and video production, in which additional or supplementary recordings are "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a "dub stage." After Sound Editors edit and prepare all necessary tracks (dialogue, ADR, effects, Foley, and music), the dubbing mixer or mixers proceed to balance all of the elements and record the finished soundtrack.
Automated dialogue replacement (ADR) is the process of re-recording dialogue by the original actor after the filming process to improve audio quality or reflect dialogue changes (also known as "looping" or a "looping session". Also refers to the replacement of the voices of the actors shown on the screen with those of different performers speaking another language.